import {UnrealBloomPass as UnrealBloomPassOri} from "three/examples/jsm/postprocessing/UnrealBloomPass";

/**
 * 光晕通道
 * @param enabled: boolean;
 * @param needsSwap: boolean;
 * @param clear: boolean;
 * @param renderToScreen: boolean;
 *
 * @param strength {number} 光强度
 * @param radius {number}光晕大小
 * @param threshold {number}光晕阈值
 * @param resolution {vector2}渲染解析度
 */
export default class UnrealBloomPass extends UnrealBloomPassOri{
    constructor(resolution, strength, radius, threshold){
        super(resolution, strength, radius, threshold);
        console.log('this class is deprecated now ,use original class instead!');
    }
}


